Dragon concept study that I've modelled for my portfolio.
Steps that I've followed ;
1.Base mesh study + sculpting in Blender and Zbrush
2.Retopology on high poly mesh in Blender for the lower poly version
3.Texturing in Substance Painter
4.Modifying some changes on the texture maps with Photoshop.
5.Rigging + weight painting and pose in Blender
6.Rendering with cycles render engine in Blender
7.Post production study on render images with Photoshop.
It is a design that I have completed in my spare time within a period of 1 week.Design and modelling belongs to me.Click on the Sketchfab link to see much more details.Thank you.