Here is a 3d low poly Clash Royale environment study that I’ve modelled and textured in my style.
I’ve used hand painting technique on most of the assets.Only trees and target boards are textured with colour palette.And I used 5 texture maps for all assets.All models optimized for a game engine.
All Towers + Flags + Ladders and Doors = 1 Colour Map ( Hand Painted )
Wooden Bridges + Fences = 1 Colour Map ( Hand Painted )
Rocks + Torches = 1 Colour Map ( Hand Painted )
Trees + Target Boards = 1 Colour Map ( Colour Palette )
Ground + River = 1 Colour Map ( Hand Painted )
Vertices : 6609 Faces : 6174 Triangles : 11795
Modelled : Blender 2.91 Textured : Blender 2.91 and Photoshop Cs6